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Old Jun 04, 2007, 07:45 PM // 19:45   #121
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[*]Soul Reaping: Gaile said that there will be updates (plural) to the Soul Reaping mechanic; atleast "two changes," apparently. How can there be two changes? You fix it, or you don't. If ArenaNet's solution is to simply remove SR Energy gain from Spirits, which players have been saying, I'll simply laugh.


.
Ok here are two possible changes, the first will be the expected change... No energy for spirits. Big surprise. I don't see many hard core necro fans complaining too much about that, I know I wont.

The secound change will be to remove the timer and limit energy gain but make it per death, I hope. I proposed the idea of making your soul reaping skill represent a % of your total energy and that is what you gain per death. For a typical Necro it is somewhere around 1/2 the gain of the prenerf. My calculation in PVE show a slight increase in energy but not like it was.

Biggest thing for me about the changes Anet has made is the way this community complains about it. We complain something is too strong/weak, anet changes it. The the ranting starts Now its too weak/strong. We really can't have it both ways. I think this company does a good job trying, no its not perfect, but go play other games where you get no supprt and no changes. The we could all do the same thing s and the game becomes boring. Personally I like the changes, it breaks me out of my box and allows me to revist places and play them differently and keep the game challenging or interesting. If they didn't change things we would all be 55 M/W just like the bots

Last edited by Healers Wisper; Jun 04, 2007 at 07:50 PM // 19:50..
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Old Jun 04, 2007, 11:53 PM // 23:53   #122
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Money will be removed from the game completley, as will any drops, merchants and traders will be removed. Titles will be the new currencey. Bigger titles=better weaps/armor.

But...seriosly i see more paragon nerfs (defensive anthem will most likley be nerfed sadley ) And buffs to a few stupid skills nobody uses and never will .

apologies if this is a double post ^^
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Old Jun 05, 2007, 01:50 AM // 01:50   #123
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You never know...Imagine A.Net buffing Extend Enchantments so that it can be maintained without the enchantment loss. Fun stuff.
Sometimes, when A.Net buffs something, they create a new farming style, SV comes to mind. It was useless, then they buffed it, now it is a farmer's staple. Maybe this time they will buff some random smiting skill, and it will become THE farming skill to which everyone turns to.
Although, in this skill rebalance, I would like to see some useless elites buffed. Ray of Judgement? Peace and Harmony? Ranger Spirits? Scavenger's Focus? They all desperately need a buff.
Also, if they do make MR and SFA elite, I epxpect them to be buffed, because otherwise they will be useless. Actually, no one will use SFA, because Stoneflesh is much worse then Obsidian Flesh.
MR will probably be moved to mysticism, which means that I won't use it, because I can't tear myself away from the sweet skills in Earth.

And yeah, I've got all the whine templates prepped and ready for the upcoming farming nerfs.
I HATE ANERF BECAUSE THEY DESTROYED X[INSERT 1337 SKILL NAME HERE]X! IT WAS MY LIFE! i7 \/\/45 1227 54uc3, n0\/\/ i7 i5 7r45h! WAAAAAAH!
/ragequit =P
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Old Jun 05, 2007, 01:55 AM // 01:55   #124
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why do i think this is going to be more of a 'mid-july' update?
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Old Jun 05, 2007, 03:44 AM // 03:44   #125
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theres actually a large population that are fed up with things and don't know about fan forums, and leave because of it. people that are pissed off at something the dev team did, and feel they have no way of suggesting a change other than spamming Kamadan Int1 when Gaile is on. People that feel the game has gone off course, and there is no way they can bring it back, so they move to another game.
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Old Jun 05, 2007, 06:36 AM // 06:36   #126
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Quote:
Originally Posted by Zinger314
Mesmer Fixes
Mesmers are fine, mobs in PvE need to be fixed. What mesmer does simply isn't useful in PvE and it's not a problem with the class, because mesmers do their thing just fine. Sure, there's a recovery/dom build that spams punishing hexes and owns in HM, but that's a pretty narrow niche a mesmer can play.

Of course, if anet hasn't improved AI or skill bars with HM, there's about zero chance they'll do it now.

Quote:
Soul Reaping
Zero energy from spirits and minions you do not control + possibly 1/2 energy from minions, keeping the adjusted minion costs. But wait, that would be a sensible thing to do...

Quote:
Sunspear PvE Only Skills
This is the only point of the four you listed anet might be able to not f*** up. They probably will, though.

Quote:
Skill Balance
Some good comedy bound to happen here. Don't miss it folks. Head over to GWO to see the amazing throngs of noobs whining how PvP players ruined their game (once again).

My predictions
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Old Jun 05, 2007, 06:44 AM // 06:44   #127
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Boy, I remember the days when people complained after the updates. Ahh well, despite my not liking some changes, I still like changes overall. I'm looking very forward to any and all updates! Bring it on, Anet!
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Old Jun 05, 2007, 07:31 AM // 07:31   #128
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I think there is a good portion like me and my friends. We know about the fan forums (rarely post, just read). We read all the complaining with every patch. There are literally thousands of posts telling anet what we hate or want fixed, one more post wouldn't matter. The loot scaling was the end for us so we just left and having fun on another game. I still come back every week or 2 to see if any updates come. If there was a major game overhaul I would be back but chances are anet will contiue to nerf with every update just like they did during the 2 years prior.

(i think anet gets suggestions on how to "improve" the game from the SWG team )

Last edited by Toll Booth Willie; Jun 05, 2007 at 07:36 AM // 07:36..
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Old Jun 05, 2007, 12:24 PM // 12:24   #129
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Quote:
Originally Posted by Toll Booth Willie
(i think anet gets suggestions on how to "improve" the game from the SWG team )
That's some kind of harsh

Sad, but true, they really ruined that game. I would still be playing the game if not for the NGE. Which, btw, made it into a bad copy of Guild Wars.
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Old Jun 05, 2007, 04:08 PM // 16:08   #130
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Quote:
Originally Posted by Alleji
Mesmers are fine, mobs in PvE need to be fixed. What mesmer does simply isn't useful in PvE and it's not a problem with the class, because mesmers do their thing just fine. Sure, there's a recovery/dom build that spams punishing hexes and owns in HM, but that's a pretty narrow niche a mesmer can play.
Yeah this is pretty much the reason why I'm worried (also the reason why I hate the way they make PvE "challenging). I wonder what they're going to do to "fix" them???

Quote:
Originally Posted by Alleji
Of course, if anet hasn't improved AI or skill bars with HM, there's about zero chance they'll do it now.
That's what I was hoping for with HM, but it's pretty much exactly the thing everyone didn't want. That's for another thread, however.
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Old Jun 05, 2007, 04:32 PM // 16:32   #131
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Well, all I have to say is they better get in a GOOD skill BALANCE (READ: not nerfing skills to the point of uselessness, actually BALANCING them, including underpowered ones). Seriously, its been almost 2 months since the last even small (4 or so skills) skillbalance by my count. They need to have a MAJOR one. They could also fix HA, but that arena is so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up now that it's probably beyond the point of no return, just balance skills and at least PvP in general will be better.
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Old Jun 05, 2007, 11:55 PM // 23:55   #132
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A thought regarding the mesmer update: I always feel sorry for dogs when they get 'fixed'.
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Old Jun 06, 2007, 12:09 AM // 00:09   #133
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Sure that we'll get a Mid-Une "Super-Update"?
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Old Jun 06, 2007, 06:25 AM // 06:25   #134
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Quote:
Originally Posted by Shuuda
no no, it would be avatar of Togo, for 70 seconds you lose all your hair and become useless.

Nonono, it'll be

Avatar Of Gaile Gray;
For 70 seconds you become the avatar of gaile gray and have 100% chance of blocking questions...I mean attacks *cough* Whenever you are the target of a hostile spell, the person using it is forced to conga behind you for 20....40 seconds, If you hit a wall this effect ends.


Luv ya Gaile
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Old Jun 06, 2007, 06:32 AM // 06:32   #135
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Quote:
Originally Posted by artay
Nonono, it'll be

Avatar Of Gaile Gray;
For 70 seconds you become the avatar of gaile gray and have 100% chance of blocking questions...I mean attacks *cough* Whenever you are the target of a hostile spell, the person using it is forced to conga behind you for 20....40 seconds, If you hit a wall this effect ends.


Luv ya Gaile
You mean EVADE?

Oh, right.....it got removed. Haha.
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Old Jun 06, 2007, 06:50 AM // 06:50   #136
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>.< Don't hate me!





PSP>Anet
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Old Jun 06, 2007, 07:48 AM // 07:48   #137
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I doubt this update is coming in very soon. In fact I do believe there is another bug coming down the pike that is going to hit the team any minute now. I’ll just wait out the response “we are still working on it, but it’s coming in soon.”
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Old Jun 06, 2007, 08:23 AM // 08:23   #138
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Well done Artay, that made my day.

That needs to be included in GWEN just for the sheer awesomeness of it, capped off a last boss in a dungeon anyone?

I think Gaile will love it

(this is a happy post)
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Old Jun 06, 2007, 02:19 PM // 14:19   #139
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Quote:
Originally Posted by artay
>.< Don't hate me!





PSP>Anet
fail.

Avatars arent red.

[skill]Avatar of Grenth[/skill]

;P
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Old Jun 06, 2007, 04:10 PM // 16:10   #140
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*sigh* i bet the updates this time will dissapoint some of us
*its just my summary from all the updates i got this year, not complaining but kinda feel lazy (too tired of) making /inventing any new builds .
i'm a necro player most the time and nerfing sr more or modified it badly will surely sicken me (the last sr nerf aint bad , not much damage it makes)
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